Holography has in the past been acknowledged as the most realistic of three-dimensional
imaging techniques giving, on occasion, an image of an object that was so
life-like that a casual observer might mistake the virtual effigy for the real
thing.
Before white light reflection holograms became generally available the only holograms
that anyone could see were laser transmission holograms. Looking into a laser
transmission hologram was like looking through a window into another world. As one
peered through the glass plate one could not only see the subject of the hologram,
but the optical components behind it and often the laser table as well. If it
was a pulse laser transmission hologram sometimes one could see the whole
room, with people standing in the behind the laser table, just by looking
through a small piece of glass. It was like looking through a magic letter box
into the laser laboratory and was (and still is) quite a magical and uncanny
experience.
The only people (apart from scientists and holographers) who actually got to see
these early holograms were reporters and journalists writing about the new medium.
Looking at these spectacular laser transmission holograms they wrote up very
enthusiastic reports in newspapers and magazines about how truly amazing
and life-like holograms were and then went on to speculate about how soon
we would all be looking at hologram TV and hologram billboards in the
sky.
Long before the general public ever got to see them it was generally known and
accepted that Holography was something new and extraordinary. In his book
“Travels in Hyper-reality” Umberto Eco said that holography provided the spectator
with an image that is “Absolutely iconic, a perfect likeness, a ‘real’ copy of the
reality being represented” [1] he went on to say that “Holography ... achieves
full-colour photographic representation that is more than three-dimensional” and
that “Holography could only prosper in America, a country obsessed with
realism, where if a reconstruction is to be credible, it must be absolutely
iconic, a perfect likeness, a “real” copy of the reality being represented”
[2].
By the time white light viewable holograms were available to the general public it
was already widely established that holography was the perfect imaging
medium.
What the readers of Eco book, along most members of the public, did not know was
that this fantastic “Realism” was actually true under certain circumstances and in
fact there were some severe limitations to the medium of “classical” studio
holography, such as:
- Size – The film and plate materials used were so expensive that very few
holograms were made that were larger than 30 × 40 cm and the majority
were 10 × 8 inches or smaller. All subjects had to be the same size as the
final hologram image.
- Immobility – Unless a pulse laser was used, the subject had to be a solid
object, even items that most people would think of as “stationary”, such
as a vase of flowers or a bowl of fruit, could not be used because of the
severe constraints of immobility.
- Colour – There have been several multi-colour and even full-colour
silver-halide holograms made, but the process was so complex that to date
they have served as examples of different holographic techniques rather
than established commercial processes.
- Location – Even if a pulse laser were used to record a moving subject,
such as a human portrait, the subject had to be brought into the studio to
have the hologram made. All exposures were “in camera”: they had to be
made within the darkened studio that was lit only by safelights and thus
the subject matter was restricted to what could be physically brought into
the studio.
As Dr. Stephen Benton, inventor of the rainbow hologram, once put it, “the
disappointing reality for the general public when they go to buy a hologram is that
they find them to be three-dimensional images of small dead things”. If a designer or
an artist wanted to have a hologram made then his or her concept would have to be
interpreted by the holographer, and quite often by a model-maker as well, before the
final image was realised.
If one wanted to have a white light rainbow hologram made of a car engine, for
example, a 3D scale model would have to be made because the real engine would be
far too large to fit onto the holography table.
The 3D model would have to be perfect in every detail but only a tiny fraction of the
size of the actual engine. It would have to be carefully painted in grey-scale to reflect
the right amount of laser light to produce a realistic image. If the hologram image
was to be in more than one colour then the model would have to be painted again
in grey-scale for each exposure. The colours in the final image would be
determined by the geometry rather than the wavelength of the the laser
beams.
The final hologram image would be exactly the same size as the 3D model as all
classical holograms have a 1:1 ratio between the image and the object recorded. This
meant that even if the object were of a convenient size to put onto the holography
table it could not be used directly if the final image was required to be a slightly
different size.
This 1:1 ratio is a natural consequence of the way that a classical hologram
automatically records every minute detail of the physical object, including its
size, but it is seen as a severe limitation by artists and designers who are
used to blowing up and reducing photographic images to any size that is
required.
Artists wanting to use holography to make works of fine Art learned to disguise the
limitations of the medium so that observers were unaware of them. What may have
seemed effortless beauty was in fact the product of much skill and resourcefulness on
the part of the artist.
Artists such as Doris Vila, Rudie Berkhout, Dieter Jung, Kazuo Hatano, Ikuo
Nakamura, Shunsuke Mitamura, Setsuko Ishii, Jeffrey Robb and many others created
works that used the elements of space, time and colour within the hologram to create
images that were far more powerful and beautiful than the sometimes quite humble
objects that were used in their creation.
In general display holography the use of solid 3D models and small objects, and the
“photo-booth” style pulse laser portraits of people and animals, proved a great
disillusionment to the general public who had grown accustomed to the
wealth and variety of subject matter offered by cinema, photography and
television.
In order to provide the same abundance and diversity of imagery that is provided
daily by other visual media, Holography has to be used as the means of presentation
of sequences of photographs and images from other media and not simply as a direct
medium for recording the subjects that could be taken into the dark confines of the
the laser studio.
From the very start holographers realised that there had to be a marriage between
holography and other imaging techniques, such as photography and cinematography,
if holography was to survive beyond the first “era of novelty”, where the innovation
of the medium itself was sufficiently interesting to be valued in itself, regardless of the
actual subject matter.
As early as 1968, R.V. Pole saw the potential of holography in the context of
auto-stereoscopic displays, i.e. the means of providing stereoscopic 3D images
without the need for wearing special glasses, or looking through a viewer
[3].
There are several forms of auto-stereoscopic displays [4], many of which derive from
Gabriel Lippmann’s proposal in 1908 to gather a range of perspective views onto a
photographic emulsion by means of an array of spherical lenses, called “fly’s eye”
lenses, and then to retro-project them to synthesize a three-dimensional
image [5].
Pole wrote that he hoped his technique would “offer a means of closing the
“white-light circle” in holography by providing a method of taking a picture of a 3D
scene in natural light.” In the same year, George and McCrickerd completed some
practical fieldwork in the form of scenic stereograms of the Yosemite Valley and the
city of Pasadena using the nine-story Millikan Library building as a platform to take
the original footage [6].
In May 1968, D. J. De Bitetto, working at the Phillips Laboratories, described a
method of recording a very narrow horizontal strip hologram for viewing of the
virtual image of the 3D scene [7, 8, 9].
Then, in October 1969, Dr. Stephen Benton proposed a two-step technique [10],
where the second hologram is illuminated to reconstruct a real image of
the first hologram the strip that replays the image in each wavelength of
the spectrum in turn, to give the bright diffractive colours of a “rainbow”
hologram.
In the early 1980’s Benton suggested that a linear pass by the subject (with a movie
camera on a linear rail) would give less optical distortion in the image than rotating
the subject on a turn-table.
The rainbow hologram was the foundation of the embossed hologram technology, and
even prior to the advent of embossing it set the direction that holograms derived
from photographic images would go.
Within a short time of seeing the first “rainbow hologram”, Lloyd Cross
produced a composite hologram comprising some 1080 image strips, each of
which was a one-step white-light viewable rainbow hologram. Collectively
the image strips formed a cylindrical display that gave a 360∘ view of the
subject.
Whilst the Multiplex Company was making cylindrical displays on silver halide film,
other holographers, like Ken Haines, Mike Foster and Steve McGrew were working on
methods to mass-replicate “rainbow” holograms onto plastic materials. This was to
profoundly affect the economics of producing holographic images and to give rise to a
whole new industry.
Steve McGrew’s company, Light Impressions Inc, was the first to bring the embossed
hologram to the commercial market with a set of embossed images of 3D subjects.
The images were typical of the “classical” studio holography of the silver halide era,
one of the best examples being a still life called “Skull and Rocks” by the artist
holographer John Kaufman. The hologram is 6′′× 6′′; and the visual depth of the
image is a similar amount when the hologram is correctly illuminated with a halogen
spotlight.
Steve McGrew was quick to realise that if commercial clients were to make use of the
new medium of embossed holography then there had to be a better way to allow
them to specify the image they required.
McGrew abandoned full 3D depth in favour of diffractive colour [11] and developed a
system now known as “2D–3D”, whereby a client could send in black and white line
artwork and this would be converted into a hologram set on two planes,
one set on the surface and one appearing a few millimetres behind. With
the release of the “E.T.” diffractive graphic stickers in 1982, 2D–3D was
launched and became the most popular hologram imaging format of the
1980’s.
Although the first embossed stereogram was released soon afterwards, the ease
and simplicity of the 2D–3D technique, meant that 3D images originated
with a movie camera and a subject on a turntable were both expensive and
complicated compared to the new graphic technology which required very little
from the client in terms of preparation of artwork. As most clients simply
wanted their logo displayed as a diffractive composition, and as company
logos were usually in the form of bold graphics designed to look good on
letterheads, the 2D–3D system allowed clients to specify custom holograms with
ease.
When Light Impressions introduced their “True-colour” technique, which permitted
2D–3D holograms to be made from full natural colour photographs and
transparencies, by use of diffractive RGB colour control, 2D–3D was given a new
boost for promotional contexts where photo-realism was more appropriate than the
graphic style of line artwork.
Although there were notable exceptions, such as the portraits of Stevie Nicks
and Michael Jackson, by Craig Newswanger at CFC Applied Holographics,
and the Clown by Ken Haines, at American Banknote Holographics, there
were relatively few full-colour embossed multiplex holograms made in the
mid 1980’s and early 1990’s.
This was in part because of the cost of making the original stereoscopic cine film, but
also because alignment of the three colour separations from the stereoscopic cine film
footage gave rise to significant registration challenges in the holography
studio.
The complications of image alignment using cine film were alleviated by the
introduction of video that could be manipulated in a computer to correct colour
balance and luminosity, whilst still maintaining digital control of the placement of the
image within the frame.
When Ken Haines was at Simian, for example, he produced some beautiful examples
of full-colour portraits with small amounts of animation, such as a slight smile, or
movement of the eyes, just sufficient to communicate the living presence of the
subject.
Steve Smith, of Lasersmith, produced a novel way of controlling or eliminating all
subject motion, by shooting 35 mm film from a series of still cameras rather than a
moving cine camera [12].
In the UK Rob Munday produced a novel system for recording sterograms from an
LCD screen rather than from film frames, so that the parallax recording could be
done on video, rather than an expensive cine camera, or alternatively data
such as 3D computer models could be directly downloaded from computer
[13].
In the Netherlands, Walter Spierings developed a system for making colour 3D
stereograms, also using an LCD screen, but providing, instead of the conventional
H1–H2 system, a one-step imaging process he called the “Office HoloprinterTM”
[14].
Several holographers were working on methods to exploit the control that image
manipulation in computers gave to the process by finding a way to directly output a
digital image as a hologram.
In 1988 Fujio Iwata and Kazuhiko Ohuma, of Toppan Printing Co Ltd, introduced
their novel process for making animated diffractive patterns by exposing several tiny
dots of grating. The system allowed for the variable grating pitch to build up a
multi-colour image and, more spectacularly, had the ability to change the orientation
of the grating (by rotating the substrate) to provide dazzling animated patterns
[15, 16, 17].
“This method needs much time over imagination”, as they put it in their 1988 paper,
but the effort was worthwhile, as the tiny animated images were very difficult to
achieve by any other holographic method, such as 2D–3D, and were going to be
significant in the emerging security market. Within a few months other companies
working on similar systems were displaying holograms made by the “dot-matrix”
technique [18, 19, 20].
The animated images were bright, colourful and very distinctive. Before long,
however, it became clear that the real advantage was that the system required no real
holographic skills to operate and that the true skills were in the design of the
image.
For the first time it was the designer working at a computer with the latest
graphic software who contributed more to the look of the final hologram image
than the holographer. The dot-matrix image could be shown on the monitor
cycling through the colours, and presenting a good simulation of the final
product.
Designs could be quickly modified and easily displayed to the client for approval.
Within a few years dot-matrix had replaced 2D–3D as the most popular imaging
technique.
Several of the holographers working on the dot-matrix systems realised that if either
the lateral viewing zone of each pixel could be controlled, or the real-estate of the
photo-resist divided into a sub-matrix of cells for different viewing zones,
then it would be possible to build up a sequence of stereoscopic views using
direct-write methods. If the pitch of the grating could be varied for each pixel
then multi-colour or true-colour 3D image could be directly written to the
hologram.
In May 1994 Toppan published their first multi-colour 3D embossed image made from
their high-resolution direct-write technique. Displaying a computer generated scene with
at least a dozen perspective views, the tiny image has five clearly discernable colours.
One of the most significant aspects of the “3D grating image” is that it is not actually
a hologram at all, in that no interference wavefronts, or even lasers, are employed
in its fabrication. The images consist of anywhere from several tens of thousands to
several hundreds of thousands of minute gratings prepared by an electron beam [21].
As well as Toppan in Japan, the Dai Nippon Printing Co Ltd also researched
methods of using an electron beam to make directly written computer-generated
holograms. In 1998 3D images, such as wire-frame models, were fabricated as
computer-generated holograms (CGHs) [22]. The following year they extended the
technique to make multi-colour 3D images [23] and research is presently underway to
make large-format CGHs [24, 25].
In Taiwan, Ahead Optoelectronics Inc developed a dot-matrix system that uses
optical exposure methods to provide 3D images in full natural colour with graduated
tonal values. Traditional dot-matrix printers did not have the ability to
create true colour holograms effectively because they could not vary the
pitch of each grating pixel, but the SparkleTM machine gets around this
limitation and allows one to specify the exact pitch, angle and spot size of every
pixel.
The system has the capability to vary the spot size from 150 dpi to 1,300 dpi. The
grating pitch can be varied within each pixel from 0.7 to 2.5 to give a wide
colour range. In fact it is arguable that technique offers a wider colour gamut than,
for example, a 2D–3D true-colour made with single red, green and blue diffractive
primaries, because any of the pixels can be set to a wide range of different colours [26].
In practice, a full natural-colour 3D image is presently limited to three stereoscopic
channels, but the example of the small stereogram of a porcelain dragon
has an authentic realism, reminiscent of “classical” full-colour reflection
holograms.
The Kinemax, developed by Polskie Systemy Holograficzne, is another exciting new
direct-write technology, whose main distinction from conventional direct-write, or
dot-matrix systems is that several “optical interference fields” are recorded at the
same time in different areas to give multiple gratings. Thus the “resolution cells” that
are written are not separated into discrete dots of diffraction grating, like
conventional dot-matrix spots, but form a continuous recording over relatively large
areas.
The resolution within each cell is up to 6,000 dpi, with both pitch and fringe
direction defined within each cell. The KinemaxTM technology offers recording of 3D
objects as full true-colour stereograms composed of up to 30 stereo views with 3D
image resolution of the order of 4000 dpi, with three sets of gratings corresponding
to the primary additive colours. The stereogram can be built up from a series of
rendered images (in the case of a virtual 3D scene) or a set of digitized photographs
(for real objects). Each image represents a view of an object from one direction.
Basic colour views from one point in the hologram plane are composed of
basic colour components from points at the same locations on subsequent
images.
Pawel Stepien, who also worked on the HolomaxTM system, points out some of the
advantages of KinemaxTM are that the basic cell, or pixel, “is composed of a set of
diffraction gratings with spatial frequencies corresponding to directions of subsequent
views and fringe contrast being responsible for given point-direction combination
amplitude. The process does not contain any Fourier transform calculations, and can
thus be performed directly by grating recorder in line with recording. It is also
possible, unlike in the CGH based stereogram, to scale a 3D image without any
additional calculations” [27].
In the UK, Spatial Imaging Ltd saw dot-matrix as having the potential to deliver
everything that their earlier Di-HoTM stereogram system had done, but without the
requirement for specialist skills. “Absolutely no knowledge of holography is required”
to originate one-step hybrid 2D–3D and 3D holograms on the new Lightgate 3000
“3DigitalTM” machine [28].
The 3DigitalTM images have several advantages over classical stereogram holograms:
they are brighter, with higher contrast and more saturated colours. Imagery is
sharper and more detailed, even in semi-diffuse lighting conditions. The grating
structures are easier to emboss, and survive application onto substrates
that are not rigid or optically flat. Previously stereograms embossed into
hot-stamping foil had to be applied to very smooth substrates, such as plastic
cards, to avoid degrading the image. 3DigitalTM holograms can be created
from up to 64 stereoscopic images in a resolution of up to 3,064 dpi (some 9
million pixels per square inch). Software balances the red, green and blue
exposures for each pixel, using a proprietary algorithm, so that the final
hologram displays bright saturated colour throughout the spectral range and
both the angle of diffraction and the spatial frequency can be continuously
varied.
In the US, Pacific Holographics have used their patented SecureTextTM dot matrix
system to produce multicolour 3D images at resolutions up to 3200 dpi (over 10
million pixels per square inch). The system allows the operator to control the grating
angle, spatial frequency and brightness of every pixel to achieve RGB colour blending
as well as gamma control [29].
A typical data file for a colour dot matrix hologram contains information from 16
individual frames with a 2∘ or 3∘ angular deviation between frames to provide
stereoscopic parallax, depending on the hologram size and subject matter. The
images are bright and sharp with good colour saturation and wide angle of
view.
Light Impressions International Ltd, in the UK, offer two full-colour direct-write
technologies, HiMax and BrandMax, both of which allow the designer an
artwork resolution of 16,000,000 pixels per square inch.
That level of resolution means that each diffractive pixel is like a small white sugar
cube on a football pitch. In the case of HiMax each of the diffractive pixels is
written at a much higher resolution still, with a point size of just 15nm (over six
billion points per square inch).
The BrandMax technology allows designers untrained in holography to make the
image on their own computers and control exactly how the final result should look
using digital 3D models made with off-the-shelf software.
The 3D model is rotated to give the desired angle of view, yielding up to 50 frames of
stereoscopic parallax, in full colour, with animation if required.
As the information is digital and is downloaded directly to make the BrandMax
diffractive image, the final result looks very similar to the 3D model as seen on the
computer monitor with the colours appearing as they should when the image is
viewed at the correct vertical viewing position.
The BrandMax system also allows designers to make full colour 3D images of live
events using digital video either by rotating the subject or by moving the video
camera past the subject scene in an orbital or a linear pass.
Other researchers are still keeping their results under wraps. However, it is clear that
sufficient work is going on in the field at the moment to make it likely that
direct-write full-colour 3D holograms will be the most popular holographic imaging
process within the next few years.
The present limitations in the size of direct-write 3D full-colour diffractive
images may soon be overcome by pulse laser direct-write systems such as the
i-SCANTM technology, shown at Holo-Pack in November 1999, exposing pixels at
speeds of up to a thousand of dots per second.
The i-SCANTM system directly ablates the image into the plastic shims used for soft
embossing. Not only does it do away with the holographer, as it bypasses the need for
a photoresist plate, but it also dispenses with the electro-former, nickel shims and
plating baths. Gone too, is the need to recombine small images together to make
larger shims, as large format seamless cylinders can be directly ablated with multiple
images. Production time is reduced from a couple of weeks to a couple of
hours, a vital factor in making holography a mainstream imaging medium
[31].
When the i-SCANTM system is able to produce full-colour 3D holograms in a similar
way to the BrandMaxTM or 3DigitalTM or other full-colour 3D direct-write
technologies, then an exciting range of new subject matter will be available that
contains full parallax and natural colour.
The capability of directly writing relatively large format full-colour 3D holograms (of
a size sufficient to cover a book, magazine or poster, for example) coupled with the
ability to combine the image with conventional printing, may finally allow holography
to integrate with mainstream publishing.
The recent advances in computing power, software and related digital technology
means that far broader subject matter can be imported from other media which
already contains parallax data.
There is a vast amount of parallax data available today that is recorded and stored
digitally. More parallax is used in television, video and film than ever before, as
directors have come to realise that a roving camera can convey far more realism than
a static camera.
This is because the phenomena of “motion parallax” (or “temporal parallax”) is
feeding 3D depth cues to the viewer even if the motion is only a few degrees and is
too subtle to be consciously noticed by the audience.
Not only in action-packed scenes, but also in relatively quiet scenes of dialogue,
a small amount of temporal parallax from lateral camera motion adds a
three-dimensional feel and a sense of “being there” that a fixed camera shot cannot
convey.
As well as fictional dramas and films, shots containing lateral or orbital camera
motion are increasingly being used in television advertising commercials and in
programmes such as wildlife and nature documentaries.
On location, new light-weight video cameras can be hand-held to provide lateral
temporal parallax with far more freedom of movement that conventional motion
picture cameras, and new Digital Video (DV) formats allow for cameras to be much
smaller with very little loss of picture quality.
In the studio, the use of booms and pulleys to move the camera rapidly around
allow for more temporal parallax than ever before, both in television and in
cinema. It is now more common to shoot a sequence using a camera that
can move rather than from one that has a fixed viewpoint, such as on a
tripod.
Temporal parallax can be captured with from any laterally moving or orbiting
vehicle, such as a car, boat, train, plane, helicopter or hot-air balloon: anything
that travels in a smooth motion past the scene will provide parallax data or
“look-around”.
Sequences that have temporal or motion parallax in them can be used to make a
three-dimensional image as a direct-write digital hologram. The hologram is the
means by which the temporal component is translated into a spatial component so
the subject can be seen stereoscopically. In other words, the hologram turns a
one-eyed view of the world into a two-eyed one, so that the subject can be clearly
seen in 3D.
Parallax is increasingly being used in special effects in movies. In the film “The
Matrix”, for example, narrative motion is almost frozen by the use of parallax
cameras that encircle the subject. The many cameras each take a single image of the
scene in sequence to build up a 360 degree (or more) view of the action. The cameras
can be triggered to go off simultaneously or with a split-second delay between each
one.
Prior to shooting the short scene the camera path is carefully planned for each
action. The cameras are embedded in a green wall so that they can be edited out
later and a background added into the image.
The camera path is computer controlled and each view can be matched to a
corresponding view of the background, so that the subject and background are
always spatially synchronised in the final shot [32].
Since “The Matrix” several films have used this effect and it has also been used on
television, for example in the “The X-Files”, and in several commercials. The use of
computers and sophisticated video-editing software has changed the movie industry,
making possible special effects that could not have been achieved even three or four
years ago. The temporal parallax in these scenes can be readily converted to
stereoscopic parallax for holography.
Following just a few simple rules anyone can shoot a parallax sequence on film
or video that can be directly converted into a hologram image. The first
consideration is that the motion must be going in the correct direction in order to
yield positive stereoscopic parallax in the hologram. The reason for this is
very simple: one’s left eye must be presented with the left image and the
right eye must see an image in the sequence that is to the right of the first
image.
This is true throughout the parallax sequence, thus if image #12 is seen by the left
eye then the right eye must be observing an image that is to the right, such as image
#20. If the order is reversed, then the left eye will be seeing a frame that should be
seen by the right eye (and vice versa) and the three-dimensional image will be
pseudoscopic, i.e. spatially inside-out, with the background seeming to be in front of
the foreground subject.
Luckily with the aid of a computer and video-editing and image manipulation
software is it possible to re-arrange the order of the sequence, in the event that the
parallax is going in the “wrong” direction, but it is a lot easier to film it correctly in
the first place, so that the hologram image is orthoscopic.
This is achieved by having anti-clockwise camera motion when orbiting
the scene, or left-to-right camera motion when making a lateral pass by
the subject. Alternatively, orthoscopic parallax is produced by having the
subject move right-to-left or rotate clock-wise on a turntable in front of a fixed
camera [33].
Footage that dates back to a previous century can now be digitally manipulated to
extract the temporal parallax information that it contains and to translate it to
stereoscopic parallax to produce a three-dimensional image.
Where as the subject moves laterally past the camera or rotates the footage
will have some parallax that can often used to create a three dimensional
image. To create a three-dimensional portrait just a few frames of temporal
parallax are required. Where elements in the scene do not move, such as the
background, they can be digitally removed and a new background with parallax
inserted.
Once a sequence of images from movie film or video has been digitized it can be
manipulated in several ways: to eliminate parts of the image, add new elements,
modify size or shape discrepancies, create new intermediate frames between key
frames, or even create synthetic 3D from 2D images.
As well as live-action films, temporal parallax is now common in animated feature
films like “Toy Story”, “Shrek”, “Monsters Inc”, “Final Fantasy” and others where
the animation is made using computer generated models rather than flat
artwork.
It is possible to have absolute control over the camera angles within the virtual
environment, so adding temporal parallax to increase the realism is now
commonplace. Likewise, in computer games temporal parallax has been found to
increase the realism of games like “Tomb Raider”. Any animated character that
exists as a computer models can be quickly and simply down-loaded to make a
three-dimensional hologram image.
The rules governing the use of computer models are the same as for deriving parallax
from video or film, in that the model must be correctly moved with respect to the
virtual camera.
Computer-generated models are now part of the manufacturing process of a wide
variety of commercial products, as well as architectural, aeronautical, pharmaceutical
and medical imaging.
From scanning electron micrographs of tiny particles of matter to the NASA images
of alien worlds brought to us from outer space, parallax is everywhere and this
revolution in digital imaging now permits the data to flow directly from the
client’s computer to be be digitally written into a full-colour three-dimensional
hologram.
Postscript
My sincere thanks to all the holographers working on dot-matrix and direct-write 3D
imaging systems who helped me to compile the final sections of this paper by
sending text, images and sample holograms. Your assistance was very much
appreciated.
References
[1] Umberto Eco 1987 Travels in Hyper-reality Picador
[2] Umberto Eco Ibid
[3] R. V. Pole Jan 1968 3-D Imagery and Holograms of Objects
Illuminated in White Light Applied Physics Letters 12 (1) 10–12
[4] Bruce Lane Stereoscopic displays SPIE 367 20–32
[5] G. Lippmann March 1908 Comptes Rendus 146 446–451
[6] J. T. McCrickerd and Nicholas George 1968 Scaling and Resolution
of Scenic Stereograms SPIE 15, Holography 161–165
[7] D. J. De Bitetto March 1968 Bandwidth Reduction of Hologram
Transmission Systems by Elimination of Vertical Parallax Applied Physics
Letters 12 (5) 176–178
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